Folding@Home Update
I have been following the Cure@PS3 fiasco for a week now. The project never did reach a petaflop per second, but it came extremely close (within 10 teraflops per second). Currently, the numbers are fluctuating greatly. Eventually, the project hopes to reach a petaflop. You may continue to see the project’s stats on the project’s OS statistics page.
Recently, Vijay Pande mentioned that the team working on the Folding@Home client for the Playstation 3 is working on optimizations of the code to squeeze out more power from each Playstation 3. Considering that there are currently over 20,000 Playstation 3 units folding, any small optimization will greatly speed up the project. A change of even a second per unit could (ideally, not practically) save over 20,000 seconds. Vijay also stated that they were researching delving into using the Playstation 3 units to fold work units similar to those that the SMP (Symmetric Multiprocessing) client handles.
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